![]() Where you place the Sound object in the data model changes where the sound emits and how its volume changes in relation to each user's position within the experience. ![]() For more information, see Meshes.Ī Sound object is an an object that emits audio when you apply an audio asset ID within its SoundId property. obj format from third-party modeling tools. You cannot create meshes in Studio, but you can import them in either. For more information, see Models.Ī MeshPart is a type of part object that includes a physically-simulated custom mesh. Whenever you group object together in Studio, they automatically become a Model object. A Model is a container object for geometric groupings, such as BasePart, MeshPart, Motor6D, and other Model objects. ![]()
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