![]() ![]() We’ve taken a lot of the feedback we received from the original Alan Wake and incorporated that into American Nightmare – a faster pace and more action orientated. It’s a scary thought to have developers working in isolation without direct contact with the gamers, but if you’ve got a faster turnaround it enables you to take onboard feedback and create the games people want to play. Faster cycles benefit everyone in the industry, especially the gamers. Instead of spending years building something in secret we’re able to create a game much more quickly and get it out there in players’ hands. IG: How does creating a digital Alan Wake game compare to a disc-based edition when it comes to production? AJ: It’s a lot faster paced. It’s great to have more channels available. It’s just that on top of that digital distribution is allowing us to do new things like Death Rally (iOS) and bringing Alan Wake to PC users through Steam and, obviously, American Nightmare. So, we’re certainly not abandoning our old ways of major blockbusters like we’ve done in the past with Max Payne and Alan Wake. Retail is going to be here for a long time, but digital distribution is growing and making new things possible. ![]() IncGamers: Alan Wake’s: American Nightmare is being released exclusively as a digital download, is that now the new frontier for console games? Aki Järvilehto: Well, I would just like to clarify that we don’t believe that boxed retail games are going anywhere. ![]()
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